Monsterbrew

SRD

Archmage

small humanoid, neutral

AC 17

Initiative +2 (12)

HP 170

Speed 30 ft.

ModSaveSTR 10+0+0DEX 14+2+2CON 12+1+1
ModSaveINT 20+5+9WIS 15+2+6CHA 16+3+3

Skills Arcana +13, History +9, Perception +6

Immunities psychic, charmed

Senses Passive Perception 16

Languages common plus five other languages

CR 12 (XP 8,400; PB +4)

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Multiattack. The archmage makes four Arcane Burst attacks.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - 2e/Day Each: Fly, Lightning Bolt - 1e/Day Each: Cone of Cold, Mind Blank, Scrying, Teleport

Archmage is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.