Monsterbrew

SRD

Assassin

small humanoid, neutral

AC 16

Initiative +4 (14)

HP 97

Speed 30 ft.

ModSaveSTR 11+0+0DEX 18+4+7CON 14+2+2
ModSaveINT 16+3+6WIS 11+0+0CHA 10+0+0

Skills Acrobatics +7, Perception +6, Stealth +10

Resistances poison

Senses Passive Perception 16

Languages Common, thieves' cant

CR 8 (XP 3,900; PB +3)

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Assassin is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.