Monsterbrew

SRD

Barbed Devil

medium fiend, lawful evil

AC 15

Initiative +3 (13)

HP 110 (13d8 + 52)

Speed 30 ft., Climb 30 ft.

ModSaveSTR 16+3+6DEX 17+3+3CON 18+4+7
ModSaveINT 12+1+1WIS 14+2+5CHA 14+2+5

Skills Deception +5, Insight +5, Perception +8

Resistances cold

Immunities fire, poison, poisoned

Senses Darkvision 120 ft. Passive Perception 18

Languages Infernal, telepathy 120 ft.

CR 5 (XP 1,800; PB +3)

Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Hurl Flame. Ranged Attack Roll: +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Tail. Melee Attack Roll: +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.

Barbed Devil is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.