Monsterbrew

SRD

Bearded Devil

medium fiend, lawful evil

AC 13

Initiative +2 (12)

HP 58 (9d8 + 18)

Speed 30 ft.

ModSaveSTR 16+3+5DEX 15+2+2CON 15+2+4
ModSaveINT 9-1-1WIS 11+0+0CHA 14+2+4

Resistances cold

Immunities fire, poison, frightened, poisoned

Senses Darkvision 120 ft. Passive Perception 10

Languages Infernal, telepathy 120 ft.

CR 3 (XP 700; PB +2)

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Beard. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.

Bearded Devil is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.