Monsterbrew

SRD

Bone Devil

large fiend, lawful evil

AC 16

Initiative +3 (13)

HP 161 (17d10 + 68)

Speed 40 ft., Fly 40 ft.

ModSaveSTR 18+4+8DEX 16+3+3CON 18+4+4
ModSaveINT 13+1+5WIS 14+2+6CHA 16+3+7

Skills Deception +7, Insight +6

Resistances cold

Immunities fire, poison, poisoned

Senses Darkvision 120 ft. Passive Perception 12

Languages Infernal, telepathy 120 ft.

CR 9 (XP 5,000; PB +4)

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Bone Devil is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.