Monsterbrew

SRD

Chuul

large aberration, chaotic evil

AC 16

Initiative +0 (10)

HP 76 (9d10 + 27)

Speed 30 ft., Swim 30 ft.

ModSaveSTR 19+4+4DEX 10+0+0CON 16+3+3
ModSaveINT 5-3-3WIS 11+0+0CHA 5-3-3

Skills Perception +4

Immunities poison, poisoned

Senses Darkvision 60 ft. Passive Perception 14

Languages understands deep speech but can't speak

CR 4 (XP 1,100; PB +2)

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Pincer. Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Chuul is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.