Monsterbrew

SRD

Dust Mephit

small elemental, neutral evil

AC 12

Initiative +2 (12)

HP 17 (5d6 + 0)

Speed 30 ft., Fly 30 ft.

ModSaveSTR 5-3-3DEX 14+2+2CON 10+0+0
ModSaveINT 9-1-1WIS 11+0+0CHA 10+0+0

Skills Perception +2, Stealth +4

Immunities poison, exhaustion, poisoned

Senses Darkvision 60 ft. Passive Perception 12

Languages primordial (auran, terran)

CR 1/2 (XP 100; PB +2)

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10). - At Will: - 1/Day Each: Sleep

Dust Mephit is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.