Monsterbrew

SRD

Ghast

medium undead, chaotic evil

AC 13

Initiative +3 (13)

HP 36 (8d8 + 0)

Speed 30 ft.

ModSaveSTR 16+3+3DEX 17+3+3CON 10+0+0
ModSaveINT 11+0+0WIS 10+0+2CHA 8-1-1

Resistances necrotic

Immunities poison, charmed, exhaustion, poisoned

Senses Darkvision 60 ft. Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Ghast is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.