Monsterbrew

SRD

Green Hag

medium fey, neutral evil

AC 17

Initiative +1 (11)

HP 82 (11d8 + 33)

Speed 30 ft., Swim 30 ft.

ModSaveSTR 18+4+4DEX 12+1+1CON 16+3+3
ModSaveINT 13+1+1WIS 14+2+2CHA 14+2+2

Skills Arcana +5, Deception +4, Perception +4, Stealth +3

Senses Darkvision 60 ft. Passive Perception 14

Languages Common, Elvish, Sylvan

CR 3 (XP 700; PB +2)

Amphibious. The hag can breathe air and water.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Multiattack. The hag makes two Claw attacks.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness

Green Hag is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.