Monsterbrew

SRD

Ice Mephit

small elemental, neutral evil

AC 11

Initiative +1 (11)

HP 21 (6d6 + 0)

Speed 30 ft., Fly 30 ft.

ModSaveSTR 7-2-2DEX 13+1+1CON 10+0+0
ModSaveINT 9-1-1WIS 11+0+0CHA 12+1+1

Skills Perception +2, Stealth +3

Immunities cold, poison, exhaustion, poisoned

Senses Darkvision 60 ft. Passive Perception 12

Languages primordial (aquan, auran)

CR 1/2 (XP 100; PB +2)

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - At Will: - 1/Day Each: Fog Cloud

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Ice Mephit is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.