Monsterbrew

SRD

Iron Golem

large construct, unaligned

AC 20

Initiative -1 (9)

HP 252 (24d10 + 120)

Speed 30 ft.

ModSaveSTR 24+7+7DEX 9-1-1CON 20+5+5
ModSaveINT 3-4-4WIS 11+0+0CHA 1-5-5

Immunities fire, poison, psychic, charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses Darkvision 120 ft. Passive Perception 10

Languages understands common plus two other languages but can't speak

CR 16 (XP 15,000; PB +5)

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Iron Golem is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.