Monsterbrew

SRD

Merfolk Skirmisher

medium elemental, neutral

AC 11

Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 10 ft., Swim 40 ft.

ModSaveSTR 10+0+0DEX 13+1+1CON 12+1+1
ModSaveINT 11+0+0WIS 14+2+2CHA 12+1+1

Senses Passive Perception 12

Languages Common, primordial (aquan)

CR 1/8 (XP 25; PB +2)

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

Merfolk Skirmisher is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.