Monsterbrew

SRD

Merrow

large monstrosity, chaotic evil

AC 13

Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 10 ft., Swim 40 ft.

ModSaveSTR 18+4+4DEX 15+2+2CON 15+2+2
ModSaveINT 8-1-1WIS 10+0+0CHA 9-1-1

Senses Darkvision 60 ft. Passive Perception 10

Languages Abyssal, primordial (aquan)

CR 2 (XP 450; PB +2)

Amphibious. The merrow can breathe air and water.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Merrow is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.