Monsterbrew

SRD

Nalfeshnee

large fiend, chaotic evil

AC 18

Initiative +0 (10)

HP 184 (16d10 + 96)

Speed 20 ft., Fly 30 ft.

ModSaveSTR 21+5+5DEX 10+0+0CON 22+6+11
ModSaveINT 19+4+9WIS 12+1+6CHA 15+2+7

Resistances cold, fire, lightning

Immunities poison, frightened, poisoned

Senses Truesight 120 ft. Passive Perception 11

Languages Abyssal, telepathy 120 ft.

CR 13 (XP 10,000; PB +5)

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Nalfeshnee is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.