Rakshasa
medium fiend, lawful evil
AC 17
Initiative +3 (13)
HP 221 (26d8 + 104)
Speed 40 ft.
Skills Deception +10, Insight +8, Perception +8
Senses Truesight 60 ft. Passive Perception 18
Languages Common, Infernal
CR 13 (XP 10,000; PB +5)
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Actions
Baleful Command (Recharge 5-6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short Rest|XPHB|Short or Long Rest.
Multiattack. The rakshasa makes three Cursed Touch attacks.
Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): - At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion - 1e/Day Each: Fly, Invisibility, Major Image, Plane Shift
Rakshasa is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.