Monsterbrew

SRD

Salamander

large elemental, neutral evil

AC 15

Initiative +2 (12)

HP 90 (12d10 + 24)

Speed 30 ft., Climb 30 ft.

ModSaveSTR 18+4+4DEX 14+2+2CON 15+2+2
ModSaveINT 11+0+0WIS 10+0+0CHA 12+1+1

Immunities fire

Senses Darkvision 60 ft. Passive Perception 10

Languages primordial (ignan)

CR 5 (XP 1,800; PB +3)

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Salamander is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.