Monsterbrew

SRD

Sea Hag

medium fey, chaotic evil

AC 14

Initiative +1 (11)

HP 52 (7d8 + 21)

Speed 30 ft., Swim 40 ft.

ModSaveSTR 16+3+3DEX 13+1+1CON 16+3+3
ModSaveINT 12+1+1WIS 12+1+1CHA 13+1+1

Senses Darkvision 60 ft. Passive Perception 11

Languages Common, Giant, primordial (aquan)

CR 2 (XP 450; PB +2)

Amphibious. The hag can breathe air and water.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5-6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours. - At Will: Disguise Self

Sea Hag is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.