Monsterbrew

SRD

Spirit Naga

large fiend, chaotic evil

AC 17

Initiative +3 (13)

HP 135 (18d10 + 36)

Speed 40 ft.

ModSaveSTR 18+4+4DEX 17+3+6CON 14+2+5
ModSaveINT 16+3+3WIS 15+2+5CHA 16+3+6

Immunities poison, charmed, poisoned

Senses Darkvision 60 ft. Passive Perception 12

Languages Abyssal, Common

CR 8 (XP 3,900; PB +3)

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing - 2e/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Spirit Naga is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.