Monsterbrew

SRD

Vampire Familiar

small humanoid, neutral evil

AC 15

Initiative +3 (13)

HP 65

Speed 30 ft., Climb 30 ft.

ModSaveSTR 17+3+3DEX 16+3+5CON 15+2+2
ModSaveINT 10+0+0WIS 10+0+2CHA 14+2+2

Skills Perception +4, Persuasion +4, Stealth +7

Resistances necrotic

Senses Darkvision 60 ft. Passive Perception 14

Languages common plus one other language

CR 3 (XP 700; PB +2)

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Vampire Familiar is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.