Monsterbrew

SRD

Wereboar

small monstrosity, neutral evil

AC 15

Initiative +0 (10)

HP 97

Speed 30 ft.

ModSaveSTR 17+3+3DEX 10+0+0CON 15+2+2
ModSaveINT 10+0+0WIS 11+0+0CHA 8-1-1

Skills Perception +2

Senses Passive Perception 12

Languages common (can't speak in boar form)

CR 4 (XP 1,100; PB +2)

Actions

Gore (Boar or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM's control and has 10 Hit Points. Success: The target is immune to this wereboar's curse for 24 hours.

Javelin (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. 13 (3d6 + 3) Piercing damage.

Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.

Tusk (Boar or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.

Wereboar is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.