Monsterbrew

SRD

Werewolf

small monstrosity, chaotic evil

AC 15

Initiative +2 (12)

HP 71

Speed 30 ft.

ModSaveSTR 16+3+3DEX 14+2+2CON 14+2+2
ModSaveINT 10+0+0WIS 11+0+0CHA 10+0+0

Skills Perception +4, Stealth +4

Senses Darkvision 60 ft. Passive Perception 14

Languages common (can't speak in wolf form)

CR 3 (XP 700; PB +2)

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points. Success: The target is immune to this werewolf's curse for 24 hours.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Werewolf is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.