Monsterbrew

SRD

Wight

medium undead, neutral evil

AC 14

Initiative +2 (12)

HP 82 (11d8 + 33)

Speed 30 ft.

ModSaveSTR 15+2+2DEX 14+2+2CON 16+3+3
ModSaveINT 10+0+0WIS 13+1+1CHA 15+2+2

Skills Perception +3, Stealth +4

Resistances necrotic

Immunities poison, exhaustion, poisoned

Senses Darkvision 60 ft. Passive Perception 13

Languages common plus one other language

CR 3 (XP 700; PB +2)

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Wight is from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License. Full attribution is on the Licenses & Attribution page.